Google has many special features to help you find exactly what you're looking for. Lucilius: 250: 500,000,000 Yes: Special Attacks Triggers and Notes; … Work Search: tip: words:100 21 - 40 of 113 Works in Belial/Lucilius (Granblue Fantasy). The world once again entered a time of peace. 20 ครั้งต่อคน และต้องเลือกติดกันเท่านั้นด้วยนะ. 2× Mittron's Bow. 10.31% ±2.64% chance to be selected when chest drops. This Astral was the head researcher of a research lab. Learning Chinese isn’t the easiest thing in the world but it sure doesn’t have to be hard.. To prove this we’ve created a special FREE Learn Chinese PDF showing what ten Chinese language experts have to say. 4.48% ±4.16% chance to be selected when chest drops. The nomen Lucilius is a patronymic surname, derived from the common Latin praenomen Lucius. Lucilius Junior (fl. For the raid battle, see Lucilius (Raid). D&D Beyond Each character, weapon, and summon has its own statistics and abilities to consider. Guide/Analysis. Premium Draw • Holiday • Skin Weapons, Weapons missing Sword Master skills' information • 5× Celeste Claw Omega. We are a free online platform that has an optional Middleman Service to … My calculations estimate that, at 95-100% HP, this grid is about as strong a standard enmity grid at 40-55% HP (in a vacuum; no buffs or characters considered). Posted by. 【グラブル】ルシファーHARD フェイトレスメイン武器のお試し / [GBF] Lucilius (Hard) Fateless Main Hand Test - Duration: 12:40. link 39,810 views 12:40 218 votes, 28 comments. Base cap is 300,000 without duplicate classes. Its native elements diminished in importance as the revival of learning created an international community of intellectuals with Latin as their universal language. Search Works. One of the most important mechanics of Lucilius is that at 70% wings, he will activate a countdown, which will count down from 6 to 0 every time a unit dies (from his damage) after it activated. Fandom Apps Take your favorite fandoms with you and never miss a beat. DMG taken is capped, and HP is restored every turn, based on number of classes in battle (Can't be removed), Removes 2 buffs from all allies every turn (Can only be removed by triggering the special attack Paradise Lost), ~120,000 random-element damage to all allies, Affected by ATK debuffs, DEF buffs, and element advantage / disadvantage, Resistance to debuffs from non-fire allies is boosted (Can only be removed by ending a turn with 6 or more debuffs on the foe), Resistance to debuffs from non-water allies is boosted (Can only be removed by ending a turn with 6 or more debuffs on the foe), Resistance to debuffs from non-earth allies is boosted (Can only be removed by ending a turn with 6 or more debuffs on the foe), Resistance to debuffs from non-wind allies is boosted (Can only be removed by ending a turn with 6 or more debuffs on the foe), Resistance to debuffs from non-light allies is boosted (Can only be removed by ending a turn with 6 or more debuffs on the foe), Resistance to debuffs from non-dark allies is boosted (Can only be removed by ending a turn with 6 or more debuffs on the foe), Reduces elemental DMG other than fire by 50% (Can only be removed by dealing 10,000,000 or more fire DMG in 1 turn), Reduces elemental DMG other than water by 50% (Can only be removed by dealing 10,000,000 or more water DMG in 1 turn), Reduces elemental DMG other than earth by 50% (Can only be removed by dealing 10,000,000 or more earth DMG in 1 turn), Reduces elemental DMG other than wind by 50% (Can only be removed by dealing 10,000,000 or more wind DMG in 1 turn), Reduces elemental DMG other than light by 50% (Can only be removed by dealing 10,000,000 or more light DMG in 1 turn), Reduces elemental DMG other than dark by 50% (Can only be removed by dealing 10,000,000 or more dark DMG in 1 turn), Attack specs are boosted based on Evangelist's Blade lvl, Nullifies 'all elemental DMG cut' (Can only be removed by activating a chain burst of 5 or more chains), HP is restored on every turn (Can only be removed by dealing DMG 30 or more times in 1 turn), Lands a random debuff on all allies every turn (Can only be removed by ending a turn with 10 or more debuffs on the foe), Recovers once from a knockout while in effect, The special attack The End will activate when the count hits 0 (Can't be removed / Counts down each time Lucilius knocks out an ally), C.A.